Soul Absorption
Spell Continuous

Soul Absorption

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If a card(s) is banished: Gain 500 LP for each.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Feb 14, 2026
44± 6/ 100
Power Score
Intrinsic 42
Deck 45

Soul Absorption — Power Evaluation

Final Score: 44 ± 6 · Confidence: Medium

  • Intrinsic: 42 · Deck: 45 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Soul Absorption earns its score purely as a passive sustain engine for decks that banish a lot: 500 LP per banished card converts into a large, repeating life buffer in shells like Runick, Metaphys and Kashtira Control. It builds no board, generates no card advantage and offers zero disruption, and it is a Spell so it can never be material — its ATK/DEF of 0 is irrelevant and earns nothing. Its high 303-deck sample and 84 distinct archetypes confirm it is genuinely played and reachable, not that it is intrinsically strong. The final score is held in the mid-40s because it is a slot that does nothing at all unless the rest of the deck supplies the banishing.

Axis scores

Axis Score Evidence
Accessibility 45 A generic Continuous Spell with no in-archetype searcher, so it must be drawn; the sample still shows 303 decks running it at an average of 1.98 copies (observed).
Combo & Conversion 30 combo data records 0 appearances and average power index of null, so from text alone it builds no board and only accumulates LP while other cards perform the banishing (inferred).
Resource Economy 38 It gives 500 LP per banished card but adds no cards to hand or field, making the card itself a −1 in card terms with a slow, repeating LP return (verified).
Effect & Interaction 8 The text contains no negation, removal or disruption of any kind; its only defensive effect is the LP buffer (verified).
Material Utility 5 As a Spell Card it cannot be used as Fusion, Synchro, Xyz or Link material and supplies no Level, Attribute or archetype name (verified).
Resilience & Flexibility 50 Being Continuous it keeps triggering every turn it survives, but it is dead without banish effects and any backrow removal ends it (inferred).
Deck-Building Efficiency 50 It costs one slot with no locks, restrictions or garnet clauses and is splashable across 84 sampled archetypes, though it is a blank card outside banish-centric builds (observed).

Calculation

Weight profile: 0.7 Utility (default) + 0.3 Recovery/Recursion. Intrinsic ≈ 42, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generates a large cumulative LP buffer in banish-heavy decks (500 LP per banished card, repeating each turn).
  • Fully generic Continuous Spell: no archetype requirement, no locks, no once-per-turn clause.
  • Observed in 303 sampled decks across 84 distinct archetypes at ~2 copies on average, mostly alongside Dimensional Fissure, Macro Cosmos and Gold Sarcophagus.
  • Independently cited as a sustain tech in the Kashtira Control and Metaphys guides.
  • Redundant at multiple copies and easy to slot at 2-3 without bricking the engine.

Weaknesses

  • Does nothing at all if the deck cannot banish cards; it is a conditional blank in most hands.
  • Provides no card advantage, no board presence and no disruption.
  • Cannot be used as material for any Extra Deck summon.
  • A single backrow removal spell ends its accumulation permanently.
  • LP gain alone rarely closes or wins games; it is a support piece, not a win condition.

Counters / choke points

  • Any backrow removal (Cosmic Cyclone, Mystical Space Typhoon, Harpie's Feather Duster, Lightning Storm).
  • Decks that never banish cards, which render the card completely inert.
  • Effects that prevent banishing or shut off LP gain.
  • Fast OTK lines that reduce LP below the accumulated buffer before it matters.

Best use

Passive LP-sustain tech in banish-centric decks. Decks: Runick (Mysterune), Metaphys, Kashtira Control, D/D/D. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: 'If a card(s) is banished: Gain 500 LP for each.'; Type is a Continuous Spell Card with 0 ATK / 0 DEF, so it cannot be used as material.; The effect offers no negation, removal or disruption of any kind.
  • Observed: 303 sampled decks run it, with 1.98 copies on average and 303 copies in main deck.; It appears across 84 distinct archetypes, with Runick (17.5%) and D/D/D (16.8%) as the largest homes.; Top co-deck partners are Dimensional Fissure (49.5%), Terraforming (44.6%) and Gold Sarcophagus (31.4%), i.e. banish enablers.; Two guides mention it as a tech/sustain card (Kashtira Control 'Tech and Engine'; Metaphys 'Techs').
  • Inferred: Its real value is a repeating LP buffer in decks that banish heavily rather than any board-building role.; It is dead weight in decks that do not banish, since the trigger condition never fires.; Being Continuous, its accumulation continues each turn only while it stays on the field.
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no ruling data on timing/interaction edge cases for the banish trigger no side-deck split data — all 303 decks list it in the main deck











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